Game Designer · Triumvirate Games
Systems Design · UI/UX · Documentation · Combat Design · Content Integration
Game Designer · UK / Cambodia
About me
My name is Samuel Mcarthur-Mclean, I am a game designer from the UK currently living in Cambodia. After receiving a First Class Honours degree in Computer Games Design from Glasgow Caledonian University I went on to work for Aurorian Studios, indie.io (previously Freedom Games) as a designer on One Lonely Outpost, and most recently Triumvirate Games.
Work history
Professional game design experience, followed by the university work that formed the foundation of my design practice.
Systems Design · UI/UX · Documentation · Combat Design · Content Integration
Worked as a designer on One Lonely Outpost, including system design, documentation, implementation follow-through, balancing and tutorial work.
Professional game design work following graduation.
First Class Honours
Skills
Languages
Tools
Approach to design
When designing games and mechanics I like to have the player learn subconsciously rather than being told through text what to do. The ability for games to teach complex systems to players in an intuitive way is something that interests me. For example, when it came to designing these elements in Cyber Sphere, symbols and colours were used rather than text to explain what the players were meant to do.
Professional experience
Some of the major systems I was responsible for designing and overseeing implementation of were, terraforming, fishing, wildlife and the tutorial. After design approval, these were then handed off to the artists or programmers. I would be in constant contact to make sure everything was implemented to the design and worked as intended. From start to finish it was my responsibility.
Selected work
Project
This is a game I that I worked as a designer on. Our Client - a company called We Throw Switches - wanted an arcade game with a unique control scheme. I came up with the idea of a four-player game where the players would play using trackballs. This worked out well and the university even pushed the game at their showcase events, which led to us being given the chance to demo it as Scotland’s biggest gaming event, Resonate.
Event experience
The chance to show a game I had worked on at a convention was valuable experience for me. The reception from people was great to see, with groups of friends laughing and smiling as they played against each other. It also gave me useful experience demoing a game directly and interacting with players.
Other projects
Like any other office party, everyone hates you!
Attend the party and talk to people. You are definitely not there to do anything suspicious... 🕵️♂️
A Goblin on an adventure. Explore the colourful world and built up a town in this 2D platformer.
Follow Me to the Dark game is a text-based spy thriller set in 1977 during the cold war. The player takes control of Phillip Coleman a disgraced spy who after being fired from his job at British Intelligence goes undercover to find the mole leaking information to the Russians.
Level design
Inspired by Brutalist architecture and the impossible buildings of Étienne-Louis Boullée, Béton Brut has the player exploring an abandoned city. The game aims to capture isolation and uneasy spaces. The world has died and all the player can do is find a way out.