Game Designer · UK / Cambodia

GAME DESIGN
PORTFOLIO.

Portrait of Sam McArthur-McLean

About me

Designer focused on clear systems, player learning and implementation.

My name is Samuel Mcarthur-Mclean, I am a game designer from the UK currently living in Cambodia. After receiving a First Class Honours degree in Computer Games Design from Glasgow Caledonian University I went on to work for Aurorian Studios, indie.io (previously Freedom Games) as a designer on One Lonely Outpost, and most recently Triumvirate Games.

FocusGame Design
AlsoContent Integration
WorkflowRemote Collaboration

Work history

Experience

Professional game design experience, followed by the university work that formed the foundation of my design practice.

2024 — 2026

Game Designer · Triumvirate Games

Systems Design · UI/UX · Documentation · Combat Design · Content Integration

2022 — 2023

Game Designer · Freedom Games / indie.io

Worked as a designer on One Lonely Outpost, including system design, documentation, implementation follow-through, balancing and tutorial work.

2020 — 2022

Game Designer · Aurorian Studios

Professional game design work following graduation.

2020

Computer Games Design · Glasgow Caledonian University

First Class Honours

Skills

Design & production

  • Game Design
  • Content Integration
  • Working Remotely

Languages

  • C#
  • Gamemaker Language
  • GDScript

Tools

  • Unity
  • GameMaker Studio 2
  • MonoGame
  • Unreal Engine
  • Photoshop
  • Aseprite
  • Godot

Approach to design

Teach through play, not instructions.

When designing games and mechanics I like to have the player learn subconsciously rather than being told through text what to do. The ability for games to teach complex systems to players in an intuitive way is something that interests me. For example, when it came to designing these elements in Cyber Sphere, symbols and colours were used rather than text to explain what the players were meant to do.

Profile of a head with a swirl

Selected work

Game Designer Showreel

Project

Cyber Sphere

This is a game I that I worked as a designer on. Our Client - a company called We Throw Switches - wanted an arcade game with a unique control scheme. I came up with the idea of a four-player game where the players would play using trackballs. This worked out well and the university even pushed the game at their showcase events, which led to us being given the chance to demo it as Scotland’s biggest gaming event, Resonate.

Games on itch.io

Event experience

Showing Cyber Sphere at Resonate

The chance to show a game I had worked on at a convention was valuable experience for me. The reception from people was great to see, with groups of friends laughing and smiling as they played against each other. It also gave me useful experience demoing a game directly and interacting with players.

Other projects

Selected smaller projects

Banner image for The Office Party dot 89

The Office Party dot 89

Like any other office party, everyone hates you!

Attend the party and talk to people. You are definitely not there to do anything suspicious... 🕵️‍♂️

Screenshot of Wonderful Grub

Wonderful Grub!

A Goblin on an adventure. Explore the colourful world and built up a town in this 2D platformer.

Screenshot of Follow Me to the Dark

FOLLOW ME TO THE DARK

Follow Me to the Dark game is a text-based spy thriller set in 1977 during the cold war. The player takes control of Phillip Coleman a disgraced spy who after being fired from his job at British Intelligence goes undercover to find the mole leaking information to the Russians.

Level design

Béton Brut

Inspired by Brutalist architecture and the impossible buildings of Étienne-Louis Boullée, Béton Brut has the player exploring an abandoned city. The game aims to capture isolation and uneasy spaces. The world has died and all the player can do is find a way out.